unit uLazGUIGlobals;

{$mode objfpc}{$H+}

interface

uses
  Windows, uHCTypeDefs, uHCAnnexDefs, uHCAnnexHelpers;

//const
//  INI_SECTION = 'ExportDLL_lazGUI';

var
  blnInvestigatingStructs: Boolean;
  PGEClosing: Pointer; // ALE 20130812 Pointer to a SmallInt
  PDLLBusy: Pointer; // ALE 20130816 Pointer to a Byte
  intGameTime: Long;
  intGameTimeLeft: Long;
  AnnexData: PHCAnnexes_disk;
  DatabaseVersionDB: PHCDATABASE_VERSION;
  ScenData: PHCSCENARIO_DATA;
  ScenSaveData: PHCSCENARIO_SAVE_DATA;
//  HCAnnexHelper: IHCAnnexHelper;
  hwndHC: HWND; // ALE 20221228 to make sure HC Window is on top
  gGameComponent: uchar;
  intVerInterface: NativeInt;
  intVerSaveGame: NativeInt;
  g: PHCGlobals;
  FullyLoaded: Boolean;


implementation

end.

